As a recent graduate from the West Coast’s number one graduate school (ranked by The 2012 survey from Design Intelligence), The Southern California Institute of Architecture (SCI-Arc), where I received the selected thesis award under the supervision of Eric Owen Moss & Elena Manferdini; my interest lie heavily within the execution and construction of contemporary avant-garde design.
While I am a young professional, I have over eight years professional design experience in the casino and hospitality industry at Friedmutter Group, Las Vegas, where I worked as a designer and 3d animator on multi-billion dollar projects like the Cosmopolitan hotel and casino in Las Vegas. I have also successfully taken the role as lead designer at Atelier Manferdini where I oversaw the design and fabrication of many projects such as the Swarovski Crystal Cathedral installation that I designed and built in the Birmingham, England Art Museum. My recent academic experience includes a teaching instructor position at SCI-Arc for the graduate level seminar: Introduction to Digital Design. While in school I was also a teaching assistant for two graduate level seminars: Introduction to Maya with Elena Manferdini and Advanced Building Systems with Ilaria Mazzoleni, where I taught contemporary digital software that influenced the development of architectural systems. I also taught numerous software tutorials at the University of Nevada, Las Vegas, where I graduated cum laude, while receiving my Bachelors of Science in Architecture. My design approach is based on the following methodologies:
Craftsmanship through Digital Design
I will implement a synergy of analogue and digital production techniques and exploit attributes of aesthetic and elegance. It is of my belief that hand craftsmanship is a fading talent that has dissolved after the advent and advancements of the technological era. It is also, however the solution to its own problem. I will push for the integration of 3d design platforms such as Grasshopper, Rhino, Revit, Maya, and 3D Studio Max as a means to reinvent what the term craftsmanship means in the digital era. I believe that by exploiting the precision of these softwares as a means for detailing and fabricating creative building systems avant-garde design, will become that much more relevant. The construction of ultra-detailed models and mock-ups are the primary mode of representation because this is where issues of craftsmanship are taught and resolved.
Mutable Forms of Architecture
Architecture can no longer conform itself as a tool that either re-renders or resists a single, fixed idea of culture. Thus, there is a need for Architecture to respond to the mutability and complexity of factors such as technology, culture, environment, economy, sociology, etc. I believe that these variables offer the opportunity for creative design, work derived from concepts informed by these issues. I will explore architecture in its contemporary, historic and visionary manifestation to create meaningful spatial design experiences.
Collaborative thinking prides itself on the ability to work in partnerships as teams; these exchanges and sharing of ideas are the foundation for trans-disciplinary innovative designs. I believe that this method is the essential key that unlocks creative and sustainable solutions to current design problems.